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Gta sa house mod
Gta sa house mod









gta sa house mod

Where I can always tell inGame objects having high. Sometimes this optimisation can't be obtained like with terrain so here you would want to keep the face count small say 200-500 faces but no more than 1000 because here it would need full collision. In other words, you do not need collision where the player can't reach. dff size and.col will never be noticed by the player and collision will act the same weather optimised or not.

gta sa house mod

This could be brought down to 18 faces easy- 2 faces for the table and 4 faces for each chair: 2 for the back 2 for the seat. col having the same face count because it draws the collision around each face. For example, a table and 4 chair set which could have 6000-7000 faces. At least this is the way I do it it has an 'undo' and one can bring a 10,000 face building down to 200 faces while maintaining all important collision points by the player. The only way to super optimise any new structure or object is in a 3d program like 3ds max. The key to successfully adding high quality or higher poly count objects and the game streaming efficiently is in. It looks like your objects are high poly - and this is the number one cause of crashes/problems I've seen after all the limits are all 'adjusted' and character length limits are respected: (coled2 won't recognise any char past 19) txd name cannot exceed 19 characters in length. Unbroken limits must be adhered too or there will be bugs/crashes:ġ- Object. If this limit is breached, the game will crash.Į- A limit on the number of save/weapon pickups

gta sa house mod

If this limit is breached the game will crash.ī- There is a limit on the number of. Standard limits are:Ī- There is a limit on the number of objects in the game. There is a fastman92 free ID checker 4.0 that does this good.ģ- Make sure none of your new/added objects have the same name as ones used by the game.Ĥ- It looks like you'll need a limit adjuster because some limits will be exceeded and there are other limit adjusters available for 'small' mods like these too besides FM92la. I am one of the DEVs for SAxVCxLC and this is what I found out recently because we use it.Ģ- Make sure none of IDs for this mod are being used by the game. I haven't download this so this is mainly informative.ġ- grgx.asi is not compatible with any fastman92 limit adjuster above 4.3. I ran across this in a search and I see this is for SA so here are some tips to help you or anyone else out.











Gta sa house mod